About the Project
Created May, 2024 - Unreal Engine 5
The Vindictus castle was a map I designed for a client aiming for a dark souls-like map without prop detailing, and a primary focus on the overall design of the level. All following a retro style design similar to some dungeons found in the MMO RPG, Vindictus which was the original inspiration with our own twist gearing more for a darker atmosphere. The project goal was to establish the level’s primary design layout using the assets provided by the client. Then lastly, to focus on establishing lighting similar to our reference material.
Among this work, I was responsible for full scene composition, lighting, post-process, level & environment design and all asset implementation you see present in the showcase today. Actual art assets used were a mix of client-provided third-party assets, Unreal Engine marketplace assets created by talented artists and some custom assets provided by their artists.
Thank you for checking out the project and I hope you all enjoy,
– Connor from Aerix Art Games
