*Please read my FAQ below & MESSAGE ME before proceeding*
Hello all, my name is Connor and I’m a solo indie game developer who has been with the Unreal Engine proudly for around 5+ years now. I started back in my high school days in the computer labs of my one of my digital design classes which brought me to stick with unreal for years since then.
My goal here is to provide my customers with the most dedicated and diligently organized blueprint code or core logic to your game or project’s infrastructure / gameplay as possible with my several years of knowledge inside of the Unreal Engine.
My packages are ranged from base complexity (of systems or mechanics), and quality is retained across all of them regardless of their scale.
*Things to consider before ordering;
- This is not a 3D modeling or texturing gig, so anything that must be done externally generally isn’t what I’d do for this gig unless it’s absolutely required.
- Read the FAQ, and fill out the order requirements carefully.
- This isn’t an animating gig, so for animation bps, no super advanced logic like IK systems, etc; will be covered with this gig.
- UE5 and UE4 supported.
*If you have any further questions, let me know!
Do you cover multiplayer and replicated blueprints?
As of current, no. I know this could be huge for some customers looking to use replicated features in their games, so it’s important to understand that right now, it’s not something I’ll generally cover with this gig yet, but will in the future.
Do you cover Mobile and VR projects?
As of current; no, not yet. It’s very important to note that I primarily work inside of projects pertaining to primarily platforms; such as Windows, or even Mac and Linux. Some mobile logic that is more generally spread I do, but otherwise I do not do either at this current moment in time.
Will you merge / edit other blueprint systems and logic (IE; from Marketplace)?
No I will not, and do not do this regarding this gig currently, as its not the purpose of it and it’s also just not my cup of tea to do for clients, as I only like to be responsible for my own code, to put it simply. There are occasions, I’ll work with systems that I have used heavily myself.
Will you create / code my whole game for me?
Absolutely not. This service is not meant to create entire games; but rather specific systems and logic integrations aiming to aid in your projects’ development the best I am able to assist in regarding it’s sole purpose; unreal engine 4 blueprinting.
Will you write plugins and service integrations for my project?
Short answer; no. This is a service specifically relating to unreal engine blueprinting and does not offer C++, although I may open a separate service in the future for that since it is entirely on its own per correlation as far as blueprints go.
Are Animation Blueprints handled with this gig?
In short; yes, but within a certain boundary. I’ll work inside them, but mainly only for more core things like interfaces, notifies or locomotion logic inside them. No advanced stuff like IK for this service.
How large can project or game scales relatively be for your packages?
While this is very dependable on a service such as this, I’ll always specify this upon each order proposition, and connect you with the best package based upon given estimates if you desire. So no worries on scale right off the bat!
Do you offer direct one-on-ones on things like Discord?
I do, but I NEVER accept 1-on-1s prior to setting up an order, this is to ensure time is equated respectively of both my own and the customer’s. I also provide videos on every order, explaining step by step what work I have done, how I have done it and how you can use the final work in your project.
Do you do any NFT, Metaverse or Crypto related connectivity / flow in your work?
Short answer; no. This is an on the rise topic in the industry, I don’t involve myself in any of it. I will not code systems, logic or mechanics for you if you’re wanting me to do anything in terms of connectivity or workflow with this topic in mind. So no, it’s out of the question.
Will you mod other games, and work with mod kits for Unreal?
Short answer; no. That’s not what this service is for.
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